/*
THIS FILE IS PART OF THE >>ADRENALIN-3D-GRAFIC-ENGINE<<
for latest info visit http://www.creative-games.de

Copyright (c) 2008-2009 by Marco Schneider

This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License (LGPL) as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.

This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public
License for more details.

*/

#ifndef __ADL_INTERFACE_SCENE_H__
#define __ADL_INTERFACE_SCENE_H__

#include "../include/Defines.h"
#include "../include/Math/Math.h"
#include "../interfaces/ICamera.h"
#include "../interfaces/INamedInstance.h"

namespace Adrenalin
{
	class IScene : public INamedInstance
	{
	public:
		virtual void Close()=0;
		virtual void AddCamera(ICamera* camera)=0;
		virtual bool CameraExists(stringw& name)=0;
		virtual stringw&	Name()=0;
		virtual void Update()=0;
	};// IScene
};
#endif 